For a prototype it is pretty impressive. Runs pretty smoothly on my system. The only thing I would say is that if you develop it further (which I honestly hope you do), It'd be nice to add something unique so it stands out from every other racing type game... Be it some whacky cars or the way damage is rendered.
Thank you! I'm just about to post another version with improved crashing physics, and I think my idea for making it stand out I guess is to implement multiplayer, and maybe have an open-world for improv races and user-defined race courses.
I think that style is perfect! The game is already unique in a way because it is not on a traditional race tack, so the style of map that you chose fits in perfectly with an open world concept.
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For a prototype it is pretty impressive. Runs pretty smoothly on my system. The only thing I would say is that if you develop it further (which I honestly hope you do), It'd be nice to add something unique so it stands out from every other racing type game... Be it some whacky cars or the way damage is rendered.
Thank you! I'm just about to post another version with improved crashing physics, and I think my idea for making it stand out I guess is to implement multiplayer, and maybe have an open-world for improv races and user-defined race courses.
I think that style is perfect! The game is already unique in a way because it is not on a traditional race tack, so the style of map that you chose fits in perfectly with an open world concept.